

Quem sou
I’m a multidisciplinary artist working across illustration, photography, game design, and 3D lighting (Unreal Engine). My work focuses on creating visually engaging and thoughtful experiences, from custom artwork and character design to interactive concepts and atmospheric lighting for digital environments.
Education
July 2025 - December 2026
DAVE School of Digital Arts
· Game Production Bachelor's degree
January 2024 - June 2025
DAVE School of Digital Arts
· Game Production Diploma
· VFX Production Diploma
2021-2022
Jumper Cursos, Brazil
Photography course
Advanced studies expanding on game production, including scripting, C++ programming, game design, and AI. The program also covered artistic foundations such as anatomy and color theory, supporting both technical and creative development.
Completed a comprehensive program covering 3D modeling, animation, and rigging in Maya, as well as game development and cinematics using Unreal Engine. The course included a collaborative final game project.
Advanced into VFX studies, focusing on compositing in Nuke, culminating in a final short film combining Unreal Engine, Nuke compositing, and live-action footage with actors.
Completed a photography course focused on the fundamentals of photo editing, lighting, composition, and camera techniques. My work is primarily focused on nature and wildlife photography.




